SCRATCH.MIT - PARTY POPS!
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“Party Pops!” is a fun, creative, and simplified game created to teach young children the fundamentals of Game Design. We establish what the game is going to be, what it is going to do, and how the students will add their own twist to the design.
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The player has an allotted amount of time to press the sprites on the screen. Different sprites will appear and move around as the game progresses while giving different point values accordingly.
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Begin by setting expectations and asking the students engaging questions. This keeps them interested in the course while establishing clear rules to follow for good behavior. Continued with an exercise that teaches the students the importance of being specific with their code.
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The students will add short animations to the sprites when they’re popped while finishing up the polishing phase to present their game. We discuss what they’ve learned as well as the parts that were most fun and challenging.
Unreal Engine - Survival Stream
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Produced a vertical slice build with Unreal Engine. All core mechanics and UI are integrated efficiently while all Blueprint nodes are neatly organized. The vertical slice includes 5 different maps and access to the Healing Ability, Fire Weapon, Ice Weapon, and Time Dilation Ability.
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Includes narrative, mechanics, and much more. From outlining my pitch and breaking down all the necessities for the entire game to possible future expansions. Everything is organized and explained in great detail.
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Survival Stream is a futuristic first-person shooter and survival game in which players can use weapons, abilities, and traps to ensure their livelihood and possibly of those in need.
Unity 3D - Doctor's Underground
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Produced a vertical slice build with Unity 3D. The player navigates through a maze to find a way out while escaping from an enemy A.I. which responds to changes in light colors. A red light triggered in a section results in the experiment being more aggressive while a green light indicates the enemy will behave more passively.
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The player finds themselves locked in a mad doctor’s underground basement in which various questionable experiments were conducted. At the beginning of the game, the player finds a note which informs them of the situation and that they need to leave immediately… But the doctor locked them in! Can you find the right key card and escape the underground basement before being caught by the experiment…?
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The Doctor’s Basement is a 3D horror and puzzle game where the player must escape from an underground basement while evading the enemy experimental creature.
Unity 3D - SPACE JUNKIES (mobile)
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Produced a top-down vertical slice build with Unity 3D. Various self-made “junk” assets are instantiated periodically and result in a game over if the player collides with them. Mobile Infinite Runners are generally super straight-forward and fun to make.
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Space Junkies is a Mobile Infinite Runner-type game in which the player would continue to evade space junk for as long as possible. Their score increases over time until they crash.